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HRBJFRHG

Solo · FREE PLAY

Netwalk

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Game guide · HRBJFRHG

Learn your way around Netwalk

Rotate tiles to form one connected network reaching every cell, without loose ends or loops. The game area remains available above the explanation. A new 5×5 network is created and its tiles are rotated. Try the rule on the board, then read the next instruction.

Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted.

A focus for your next round

Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board. Start a new round when you are ready to try again.

Aim for this result

The example and rules describe the same game you can play above. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. The game area remains available above the explanation.

Step by step

  1. A new 5×5 network is created and its tiles are rotated.
  2. Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
  3. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
  4. Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.

Controls

A careful first move helps you understand the round. Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. The game area remains available above the explanation.

See how the rules apply

Take a moment to check the current turn. A tile with north and east cables connects only to matching south and west cables on those neighbours.

Pay attention to this rule

Take a moment to check the current turn. A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. Try the rule on the board, then read the next instruction.

Answers about the rules and controls

For this game, what is the aim of Netwalk?

Rotate tiles to form one connected network reaching every cell, without loose ends or loops. No download or player account is required.

For this game, how do the controls work?

Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. You can start a new round from the game controls.

Can you show an example?

A tile with north and east cables connects only to matching south and west cables on those neighbours. No download or player account is required.

When I start, which mistake should I avoid?

A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. The game is played locally in your browser.

On this page, what rules and limits are used here?

Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. You can start a new round from the game controls.

For this game, how many people can play here?

Solo. This is local browser play, not internet matchmaking. Keep the current game state in view while applying this rule.

For this game, why are some tiles green?

They have a chain of matching cable ends to the central server. A new round resets the current game.

On this page, can a cable leave the board?

No. This version has fixed boundaries and no wrapping. You can start a new round from the game controls.

When I start, is every puzzle solvable?

The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. A new round resets the current game.

During a round, must I find exactly the stored answer?

No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. The worked example offers another way to follow the rule.

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