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HRBJFRHG

Solo practice · FREE PLAY

Declaration Practice

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Game guide · HRBJFRHG

Read before your next round of Declaration Practice

Use the rule sheet as a reference. Check whether a complete 13-card hand can satisfy every declaration requirement. Use another round to revisit a decision. Use the rule sheet as a reference. Start a 10-question session. Read the visible rule label and wild rank, if shown. Use another round to revisit a decision.

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.

Build familiarity through play

Take a moment to read the table. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Check the relevant controls before continuing.

Aim for this result

Check whether a complete 13-card hand can satisfy every declaration requirement. Return to the explanation when a decision is unclear. Begin with the objective.

The steps to play

  1. Start a 10-question session. Read the visible rule label and wild rank, if shown.
  2. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence.
  3. Study the complete hand before answering. Choose Valid or Not valid.
  4. Read the explanation after submitting. Each question accepts one submitted answer.
  5. Continue to the tenth question for a session score; start another session for a new selection.

How to use the controls

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Check the relevant controls before continuing. Look at the complete hand before deciding.

An example to follow

Example hand: Joker 2♣ 5♣ K♥ 4♠ 10♦ 6♠ A♣ 5♣ J♠ J♠ 4♥ 8♥. Wild rank 5. No full grouping meets the two-sequence and pure-sequence requirement. The penalty for this hand is 74 points. The same rule applies on a phone and on a computer.

Notice this detail

Take a moment to read the table. Do not judge only the best three cards; every remaining card matters. Check the relevant controls before continuing.

A few questions answered

What is the aim?

Check whether a complete 13-card hand can satisfy every declaration requirement. For a calm first round, focus on one decision. The same rule applies on a phone and on a computer.

How do I use the controls?

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Work at your own pace. Check the relevant controls before continuing.

Which format is available?

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. Use the rule sheet as a reference. Return to the explanation when a decision is unclear.

What should I check before a move?

Do not judge only the best three cards; every remaining card matters. Keep the active rule in mind. Check the relevant controls before continuing.

Can you give an example?

One pure run, another joker-assisted run and two complete sets can cover a valid 13-card hand. Use the rule sheet as a reference. Take the next action only when the current step is clear.

How many questions are available?

This exercise contains 500 stored questions. A session selects ten without repeating within that session. Work at your own pace. Use another round to revisit a decision.

Can I change a submitted answer?

No. Read the explanation, then continue. Start another session to practise again. Use the rule sheet as a reference. Use another round to revisit a decision.

Are the answers checked against the rules?

All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Take a moment to read the table. The same rule applies on a phone and on a computer.

Will I always see new cards?

No. The bank is finite, so another session may include a previously played question. Work at your own pace. Check the relevant controls before continuing.

What does the score measure?

The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. Before making a move, check the cards in view. Return to the explanation when a decision is unclear.

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